2016年11月17日 星期四




using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
}
public void myfun() { float rnum = 0; float gnum = 0; float bnum = 0; rnum = GameObject.Find("Slider").GetComponent<Slider>().value; gnum = GameObject.Find("Slider1").GetComponent<Slider>().value; bnum = GameObject.Find("Slider2").GetComponent<Slider>().value; Text mytxt = GameObject.Find("Text").GetComponent<Text>(); Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>(); Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>(); mytxt.text = rnum.ToString(); mytxt1.text = gnum.ToString(); mytxt2.text = bnum.ToString(); Image img = GameObject.Find("Image").GetComponent<Image>(); Image img1 = GameObject.Find("Image1").GetComponent<Image>(); Image img2 = GameObject.Find("Image2").GetComponent<Image>(); Image img3 = GameObject.Find("Image3").GetComponent<Image>(); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明) img3.color = img.color+ img1.color+ img2.color; } }

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