using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
float gnum = 0;
float bnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
mytxt.text = rnum.ToString();
mytxt1.text = gnum.ToString();
mytxt2.text = bnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
Image img1 = GameObject.Find("Image1").GetComponent<Image>();
Image img2 = GameObject.Find("Image2").GetComponent<Image>();
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明)
img3.color = img.color+ img1.color+ img2.color;
}
}