public partial class Form1 : Form    {        private void button1_Click(object sender, EventArgs e)        {            switch (new Random().Next(3))            {                case 0:                    label1.Text = "1";                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._1;                    break;                case 1:                    label1.Text = "2";                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._2;                    break;                case 2:                    label1.Text = "3";                    pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._3;                    break;            }        }    }
 
 
 
using UnityEngine;using System.Collections;using UnityEngine.UI;using System;public class t : MonoBehaviour { public Text tg; public Text tt; TimeSpan w ; public void Start() {  w = new TimeSpan (0, 2, 1);  Run (); } // Use this for initialization public void Stop() {  CancelInvoke (); } public void Run() {  w = w.Subtract (new TimeSpan (0, 0, 1));  tg.text = w.Minutes + ":" + w.Seconds;  Invoke("Run",1); } // Update is called once per frame void Update () {   tt.text = DateTime.Now.ToString ("hh/MM/ss"); }}