2016年10月20日 星期四
public partial class Form1 : Form
{
private void button1_Click(object sender, EventArgs e)
{
switch (new Random().Next(3))
{
case 0:
label1.Text = "1";
pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._1;
break;
case 1:
label1.Text = "2";
pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._2;
break;
case 2:
label1.Text = "3";
pictureBox1.Image = WindowsFormsApplication1.Properties.Resources._3;
break;
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class t : MonoBehaviour {
public Text tg;
public Text tt;
TimeSpan w ;
public void Start()
{
w = new TimeSpan (0, 2, 1);
Run ();
}
// Use this for initialization
public void Stop()
{
CancelInvoke ();
}
public void Run()
{
w = w.Subtract (new TimeSpan (0, 0, 1));
tg.text = w.Minutes + ":" + w.Seconds;
Invoke("Run",1);
}
// Update is called once per frame
void Update () {
tt.text = DateTime.Now.ToString ("hh/MM/ss");
}
}
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